A Charming Speaker who Infiltrates
|TIER||EFFORT||XP||MIGHT (0)||SPEED (0)||INTELLECT (1)|
|+4 Stat points||+1 Edge||+1 Effort||Skill Training||Other|
- Practiced with Light and Medium Weapons
You can use light and medium weapons without penalty. If you wield a heavy weapon, increase the difficulty of the attack by one step. Enabler.
- Stealth Skills
You are trained in your choice of two of the following skills: disguise, deception, lockpicking, pickpocketing, seeing through deception, sleight of hand, or stealth. You can choose this ability multiple times, but you must select different skills each time. Enabler. (Lockpicking, Pickpocketing)
- Fast Talk (1 Intellect Point)
When speaking with an intelligent creature who can understand you and isn’t hostile, you convince that creature to take one reasonable action in the next round. A reasonable action must be agreed upon by the GM; it should not put the creature or its allies in obvious danger or be wildly out of character. Action.
- Spin Identity (2+ Intellect Points)
You convince all intelligent creatures who can see, hear, and understand you that you are someone or something other than who you actually are. You don’t impersonate a specific individual known to the victim. Instead, you convince the victim that you are someone they do not know belonging to a certain category of people. “We’re from the government.” “I’m just a simple farmer from the next own over.” “Your commander sent me.” A disguise isn’t necessary, but a good disguise will almost certainly be an asset to the roll involved. If you attempt to convince more than one creature, the Intellect cost increases by 1 point per additional victim. Fooled creatures remain so for up to an hour, unless your actions or other circumstances reveal your true identity earlier. Action.
- Sense Attitudes
You are trained in sensing lies and whether a person is likely to (or already does) believe your lies.
You are lithe and quiet. You know how to alter your position, your stance, and your clothing to best suit your surroundings. All this combines to give you an asset for stealth-related tasks. Enabler.
|Positve or pleasant social interactions (Charming)||Intellect||✓|
|Using special Abilities influencing the mind||Intellect||✓|
|Lore, Knowledge, Understanding||Intellect||✘|
|Resist Mental Attacks||Intellect||✘|
- very Nice Outfit (tight overall)
- Wrist Computer Asset knowledge based Task
- Nightvision Goggles
- Hand cuffs
- Lighter / cigarettes
- Medium Handgun Weapon (25)
I was a long ways from home. Standing there naked, I felt frozen in place. The chill from where I was finally hit me. I was in space, and it was cold. My nipples were hardening, standing so erect they almost hurt. I crossed my arms across my chest, feeling my nipples brush the inside of my arms. Now is not the time to be thinking of your nipples, Bibi.
Get your shit together.
Went to school with Gino.
Your neighbors were murdered, and the mystery remains unsolved.
Jumpy Gino is a contact. He is part of the Shadow Coalition and is system administrator.
I set him up with his girlfriend Alexis. He is thankful for that.
Alexis is short and overweight, with red hair and bright gray eyes. She wears current fashion and carries a tablet computer. Marie suffers an acute fear of guns.
Alexis doesn’t know for whom Gino works.
I convinced one of the others to tell my what he was doing.